Integrating a CG digital camera to an existing plate.
I'll update this post with my progress integrating the CG camera onto the backplate using Arnold. This is my first time using Arnold, but so far coming from Mentalray I'm finding it very quick and intuitive to pick up.
I've started doing an 8 week course with TDU on photoreal lighting, and for the first module we've been asked to consider images and artists which inspire us. The following is a collection of works from a few artists that have inspired me throughout my time as a 3D artist (and some of them before I'd decided on pursuing 3D as a career).
This is the first time I've ever tried using Vue and I've come away very impressed with what you can create with it in a short space of time. It's interface is extremely easy to get to grips with and gives you plenty of control over the scene you're creating without drowning you in details.
Renders of the revolvers for a character I'm working on - I think I've just about got the render's down to where like them - I only used a beauty, AO and ZDepth as I rolled spec, shadows and reflections into my beauty pass.
I decided to put an entry in for the Red Bull Canimation contest as it looked like it could be fun, and I had a rough idea of what I wanted to do. However, I also realised that by the time I decided I was going to enter the contest there were 7 days left. I needed to throw on some inspiring music and work fast...
Whilst at Dinamo I also worked on a couple of other side projects. The first was a pitch piece for the BBC's new version of the Borrowers which involved two shots (I only have one of them unfortunately as the other is lost on a magnetic backup somewhere), it was great fun to work on and a massive shame we didn't get to take it any further.
Although a lot of the props in Abadas didn't need to be directly interacted with by the Characters, the clothes obviously had to fit them correctly in 2D - this was easy enough as I simply made sure to model on top of the 2d turn-arounds.