Vulturious Props

This screen grab shows the props and textures I created for the NS_Vulturius level. All other props, textures and models are property of Unknown Worlds upcoming game Natural Selection II.

Environment Stuff

Well last few days before hand in, and I've finally gotten around to posting something about my environment! It's a map for Unknown World's upcoming fps Natural Selection 2 (, which is currently in pre-alpha state so there are a fair few bugs and headaches I've had to wade through to get it to this stage, but the games community is very helpful and friendly (which is lucky as there's no official documentation on how to gets models and textures into the engine).

So here is the current state of Ns_Vulturious:

Next on the to do list is to get more floor and wall textures and props done to break up that mass, and do a ceiling texture or two.

Scavourer completed-turn around

This is the high-poly unposed character, works out at about 25,000 polys in all though there is a low poly (5000) version rendering now which is also skinned.

Overall quite happy with how it came out, but there are a few things I'd like to tweak if I have time further down the line.

T - Rex Final

Finally got around to having a play down in the new render farm in uni with a fair bit of hand-holding from Ryan (methaphorically of course... mainly).

Also first chance I've really had to see the T-rex rig in action, the sheer amount of work that's gone into it is amazing, so thanks to Toke for building it and Ryan for creating such a fun project to work on.

Sure this won't be the last thing I'll do on the Rex project as I forsee more hands being needed on deck closer to the glammies, but here he is in all his glory:

Rest of the week I'm planning on really knuckling down and getting the last few niggly bits sorted on my character and vehicle and getting them rendered out as well leaving me with just my environment to go (it's been started, but I am a bit behind on it at the moment).

General update

Quick update showing where I'm currently at with my vehicle and character. After chatting to the guys from Blitz Games, they gave me some great feedback to really work on the basic form and anatomy of my character, so taking this on board I've tried to get a more believable form down (big thanks to them).

Vehicle wise, nothing on the model itself has really changed just been dirtying it up and making it less like a lego toy.